
Click + to create a new preset and give it a name without spaces - use underscores. You can also delete them manually to remove ReShade.Ĭreated Sims_3 profile and go to the Presets panel.ĥ. Removing a profile from the Assistant will delete these files. Once the game is run it will add a third, d3d9.log. It will add these 2 files to TS3′s Bin folder: d3d9.dll and ReShade.fx.
#Sims 3 reshade .dll
dll library files to create, in this case d3d9. TS3W.exe (if you have any issues later on, come back to this step and select TS3.exe instead). It should automatically detect which version of the. Take a quick look through them then go to theĬlick + and navigate to the game’s executable, most likely in C:/Programįiles x86/Electronic Arts/The Sims 3/Game/Bin. Launch it. Navigate the interface by clicking the vertical tabs to open up panels. Right-click > ReShade Assistant.exe > Properties > Compatibility > Change settings for all users > Run this program as an administrator > Apply > OK It as malware - you can safely ignore this. Ensure you have DirectX End-User Runtime installed (required).Ģ. Give ReShade Assistant administrator privileges:
#Sims 3 reshade install
! There seems to be an issue with ReShade currently not working in TS3 on laptops with dedicated NVIDIA graphics cards !īack up your game’s install folder before starting if you have any concerns! Screenshots or video as they distort the UI too much. Shaders can be toggled and settings adjusted while in-game, in real time.Įffects can be used for regular gameplay, others will only benefit taking You can also keep using the game’s own anti-aliasing, unless you use a shader dependent on a depth buffer (more on that later).

add dynamic depth of field and ambient occlusion.Tweak the configuration and settings to your heart’s content, or use a preset. ReShade essentially uses information from your game to calculate and produce a screen overlay of effects (called shaders) that can subtly enhance or completely change the look of your game. The possibilities are endless! Add advanced depth-edge-detection-driven SMAA anti-aliasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring … you name it. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more … ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. ReShade is an advanced, fully generic post-processing injector for games and video software.

The method is the same for all games, just substitute TS3 references. View a larger version of this tutorial here.
